It has been two years since Planetside 2 graced PCs much to my enjoyment, and with that SOE took a look back at what happened this past year, and what is yet to come.
Over the past year SOE accomplished quite a bit, including but not limited to the following:
- Amerish Revamp – The lush continent was fully revamped, including performance optimization, Lattice System implementation, Facility updates and Outpost additions.
- Mission System – The first iteration of the Mission System helps get players into the action faster by guiding players to offensive or defensive objectives and enabling greater coordination between squads and platoons.
- Implants – Implants allow players to make additional strategic loadout choices to better handle various situations they come across in game.
- Hossin – The fourth continent in the game and the first to be added since launch, Hossin’s swamp-like terrain changed the way ground and air combat strategy.
- Directives – Directives allow players to earn unique rewards and show off their hard work in-game.
- Outfit Recruitment – This recruitment feature allows for a more streamlined process for building, seeking and joining Outfits.
- Outfit Base Capture – Facilities and outposts are awarded to the top contributing Outfit during capture, giving players more ownership when victorious.
- Continent Locking – Offering an unprecedented level of player control, the Auraxian population controls which continents are open for contest, when those continents have alerts and when warpgates will rotate.
- Valkyrie – The first new aircraft to be added to the game since launch, the Valkyrie changed how battles were fought in the sky.
- Player Studio – The program continues to grow, with Player Studio items accounting for more than 11% of the total in-game item sales this year.
What’s in store for Planetside 2 now that it has turned the terrible 2’s? Other than coming out on the PS4, new empire specific vehicles will be released, as well at outfit base customizations, player created missions, a revamped resource system, and a redesign of the new player experience. Oh, and maor weapons, yes, much MOAR WEAPONS! MUHAHAHAHA!
In closing, Matt Higby, the creative director of Planetside 2, had this to say “In the last year, we’ve increased optimization, revamped and added new continents, vehicles and weapons, and much more to further intensify PlanetSide 2‘s dynamic battles and advance the overall gameplay experience. We’ve also made a ton of progress on the PlayStation 4 version, redesigning UI, increasing framerate and reworking controls to ensure the game plays like a solid console shooter, not a port. Between new game features and PlanetSide 2 on the PS4 on the horizon, I have no doubt the best is yet to come.”
Have you experienced Planetside 2 on PC or are you eagerly awaiting its PS4 release?